I'm planning on using the culture model to represent the spread of power of religions.Chaos undivided is in there to, with a high upkeep, but the ability to build all the unique units. Squads can be upgraded with certain heavy weapons, each with unique effects.Greater demons (can posses choas champions).Marine Dreadnaught (availabilty based on the casualty rates of high experience squads).Each religion will have it's own set of unique units.Once you have changed your state religion to chaos, you cannot change back to Imperial.Certain Imperial units have the abilty to purge land of an Chaos Religion.I think the religion model as it stands is a bit too binary. Graphics for these weapons will be shown in game. Experienced squads can be upgraded to First Company Terminator squads. All the usual great people are available to the Imperials, except the great prophet.Great military leaders can be generated normally, or from winning a battle.Great psychers for the Imperial factions can be used to build up enough psychic energy to broadcast a message for rescue/assistance, and can cast spells (undecided really).
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